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Home/ Questions/Q 3233514
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Editorial Team
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Editorial Team
Asked: May 17, 20262026-05-17T17:17:08+00:00 2026-05-17T17:17:08+00:00

Ok, here it goes: I managed to compile the .xcodeproj provided with the last

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Ok, here it goes:

I managed to compile the .xcodeproj provided with the last zip achive into a .a library file (a static library then).

I failed to build a working application that uses irrlicht as a 3D engine with Xcode, I don’t really know to do it since I’m sort of unable to use an IDE.

I tried to link a simple program with this library, but I have errors…

#include "path_to_irrlicht.h"
#include <OpenGL/OpenGL.h>
using namespace irr; 
using namespace core; 
using namespace scene; 
using namespace video; 
using namespace gui; 

int main()
{
IrrlichtDevice* device = createDevice(EDT_OPENGL, dimension2d<u32>(640,480));
}

EDIT: I had to set the project setting to 10.6 compatibility…

The problem is I don’t know what kind of project to choose when creating one… A tutorial says to create a Carbon one, but the xcode’s interface changed and I don’t know what to pick instead…

What would you do ?

PS:
On their forum nobody has a working mac to try it, so I’m a little in a dead end… It would be a nice occasion for me to learn how to build an app with code coming from other platforms with my mac.

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  1. Editorial Team
    Editorial Team
    2026-05-17T17:17:09+00:00Added an answer on May 17, 2026 at 5:17 pm

    The irrlicht SDK comes with the .xcodeproj project file bundle. You already successfully compiled it; it also contains the project for the sample codes. Try compiling the example 01, “Hello world.” Don’t forget to change EDT_SOFTWARE with EDT_OPENGL; otherwise the sample program will horribly slow-down your system!

    Can you compile and run it?

    Once you did that, in XCode, create a new project using “Cocoa command line tool”. You need to add .a file, etc. Just follow what the sample .xcodeproj does.

    I would say that if you just use irrlicht XCode won’t help you much. If you’re used to Emacs or Eclipse or whatever, just use it.

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