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Home/ Questions/Q 5987507
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Editorial Team
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Editorial Team
Asked: May 22, 20262026-05-22T22:49:30+00:00 2026-05-22T22:49:30+00:00

Ok heres some code. #include <iostream> #include <deque> using namespace std; class A {

  • 0

Ok heres some code.

#include <iostream>
#include <deque>
using namespace std;
class A
{
public:
    virtual void Execute()
    {
        cout << "Hello from class A" << endl;
    }
};
class B: public A
{
public:
    void Execute()
    {
        cout << "Hello from class B" << endl;
    }
};
void Main()
{
    deque<A *> aclasses = deque<A*>(0);
    deque<A *> aclasses2 = deque<A*>(0);
    A a1 = A();
    B b1 = B();
    aclasses.push_back(&a1);
    aclasses.push_back(&b1);
    aclasses[0]->Execute();
    aclasses[1]->Execute();

    //Now say I want to copy a class from aclasses to aclasses2
    //while perserving it's identity and making it a seperate entity, without
    //knowing the exact type it is.

    aclasses2.push_back(new A(*aclasses[0]));
    aclasses2.push_back(new A(*aclasses[1]));
    //Now my problem show itself
    for each(A * a in aclasses2)
        a->Execute();
    //Execute is called from the original class A both times.

}

Now you might say, why don’t you just put the pointers from the first deque into the second deque? While I could but I need the data to be independent. Basically I want to be able to clone items from the first deque while preserving there identity and giving them there own data.

Now the current modified version

#include <iostream>
#include <deque>
using namespace std;
class A
{
public:
    virtual void Execute()
    {
        cout << "Hello from class A" << endl;
    }
    virtual ~A() {}             // don't forget the virtual destructor
    virtual A* clone() const {
       return new A(*this);
    }
};
class B: public A
{
public:
    void Execute()
    {
        cout << "Hello from class B" << endl;
    }
    virtual B* clone() {     // return type is co-variant
       return new B( *this );
    }
};
void MainRUNNER()
{
    deque<A *> aclasses = deque<A*>(0);
    deque<A *> aclasses2 = deque<A*>(0);
    A a1 = A();
    B b1 = B();
    aclasses.push_back(&a1);
    aclasses.push_back(&b1);
    aclasses[0]->Execute();
    aclasses[1]->Execute();

    //Now say I want to copy a class from aclasses to aclasses2
    //while perserving it's identity and making it a seperate entity, without
    //knowing the exact type it is.

    aclasses2.push_back(aclasses[0]->clone());
    aclasses2.push_back(aclasses[1]->clone());
    //Now my problem show itself
    for each(A * a in aclasses2)
        a->Execute();
    //Execute is called from the original class A both times.
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-22T22:49:30+00:00Added an answer on May 22, 2026 at 10:49 pm

    The common pattern for handling that is through a virtual clone() method in the base class that will create a new object of the appropriate type:

    struct base {
        virtual ~base() {}             // don't forget the virtual destructor
        virtual base* clone() const { 
           return new base(*this); 
        }
    };
    struct derived : base {
        virtual derived* clone() const {     // return type is co-variant
           return new derived( *this );
        }
    };
    int main() {
       std::auto_ptr<base> b1( new derived );
       std::auto_ptr<base> b2( b1->clone() ); // will create a derived object
    }
    
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