ok i can draw ellipse the problem is this, im trying to draw one ellipse but change its x value to different one. like this i draw one ellipse and the x value is 1 after ten seconds i want it the x value to be 10 but it seems that im creating new ellipse with x value 10. here is my code
while(sd==1)//sd equal 1
{
sf++;//sf equals 1
onPaint(hdc);
InvalidateRect(hWnd,0,true);
}
//on paint function
VOID onPaint(HDC hdc)
{
Graphics graphics(hdc);
Pen pen(Color(255, 0, 0, 255));
graphics.DrawEllipse(&pen,sf , 0, 50, 50);
}
well i thought that invalidate rect will clear everything have been painted and repaint it but it didn’t work
If you want to make an animation you are better setting a timer.
Using InvalidateRect as a way to generate WM_PAINTs seems overkill, it will do much more thant that. Instead you can draw directly in OnTimer call, since it is outside a WM_PAINT you will need to get a device context with GetDC.
For example if you can have the function DrawFrame(HDC hDC). OnTimer will update the current position and call DrawFrame, OnPaint will call DrawFrame but will not update the position (that way if you want to stop the animation you will have the last frame draw).
The DrawFrame will clear the background (probably with a FillRect), and draw the circle in the new position. If you have a large area this will flicker, to avoid it as Tom suggested you may use a memory DC and a HBITMAP for the double buffer.