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Asked: May 10, 20262026-05-10T15:55:34+00:00 2026-05-10T15:55:34+00:00

OK, I have been working on a random image selector and queue system (so

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OK, I have been working on a random image selector and queue system (so you don’t see the same images too often).

All was going swimmingly (as far as my crappy code does) until I got to the random bit. I wanted to test it, but how do you test for it? There is no Debug.Assert(i.IsRandom) (sadly) 😀

So, I got my brain on it after watering it with some tea and came up with the following, I was just wondering if I could have your thoughts?

  • Basically I knew the random bit was the problem, so I ripped that out to a delegate (which would then be passed to the objects constructor).
  • I then created a class that pretty much performs the same logic as the live code, but remembers the value selected in a private variable.
  • I then threw that delegate to the live class and tested against that:

i.e.

Debug.Assert(myObj.RndVal == RndIntTester.ValuePassed); 

But I couldn’t help but think, was I wasting my time? I ran that through lots of iterations to see if it fell over at any time etc.

Do you think I was wasting my time with this? Or could I have got away with:

Awesome Random Number Generator

GateKiller’s answer reminded me of this:

Dilbert Random

Update to Clarify

  • I should add that I basically never want to see the same result more than X number of times from a pool of Y size.
  • The addition of the test container basically allowed me to see if any of the previously selected images were "randomly" selected.
  • I guess technically the thing here being tested in not the RNG (since I never wrote that code) but the fact that am I expecting random results from a limited pool, and I want to track them.
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  1. 2026-05-10T15:55:34+00:00Added an answer on May 10, 2026 at 3:55 pm

    Test from the requirement : ‘so you don’t see the same images too often’

    Ask for 100 images. Did you see an image too often?

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