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Home/ Questions/Q 3404702
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Editorial Team
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Editorial Team
Asked: May 18, 20262026-05-18T05:24:55+00:00 2026-05-18T05:24:55+00:00

Ok, I need to create two arrays like this: double[][] TrainPatterns = { new

  • 0

Ok, I need to create two arrays like this:

        double[][] TrainPatterns = { 
            new double[] { 0.0, 0.0 },
            new double[] { 0.0, 1.0 },
            new double[] { 0.0, 2.0 }
        };
        double[][] TrainResults = {
            new double[] { 0.0 },
            new double[] { 1.0 },
            new double[] { 1.0 }
        };

But with 100 items each.

I am reading the values for arrays from an image (TrainPatterns contains x and y coordinates of a pixel, TrainResults contains the color of the pixel, 0 for black, 1 for white).

I am iterating through the image like this:

        Bitmap objBitmap = new Bitmap("im.bmp");
        for (int y = 0; y < objBitmap.Height; y++)
        {
            for (int x = 0; x < objBitmap.Width; x++)
            {
                // here I need to insert new double[] { (double)x, (double)y } to the
                // TrainPatterns array
                Color col = objBitmap.GetPixel(x, y);
                if (col.R == 255 && col.G == 255 && col.B == 255)
                {
                    // white color
                    // here I need to insert new double[] { 1.0 } to the
                    // TrainResults 
                }
                if (col.R == 0 && col.G == 0 && col.B == 0)
                {
                    // black color
                    // here I need to insert new double[] { 0.0 } to the
                    // TrainResults 
                }
            }
        }

How can I add items to those arrays dynamically in the for loop? I know that image has 10px width and 10px height so I know the arrays will both have 100 length.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-18T05:24:56+00:00Added an answer on May 18, 2026 at 5:24 am

    You definitely want to allocate the array before you start looping, you’ll want to use the results after you’re done. And you ought to do something meaningful when the pixel isn’t white or black. Something like this:

            Bitmap objBitmap = new Bitmap("im.bmp");
            double[][] array = new double[objBitmap.Height][];
            for (int y = 0; y < objBitmap.Height; y++) {
                array[y] = new double[objBitmap.Width];
                for (int x = 0; x < objBitmap.Width; x++) {
                    Color col = objBitmap.GetPixel(x, y);
                    if (col == Color.White) array[y][x] = 1.0;
                    else if (col == Color.Black) array[y][x] = 0.0;
                    else array[y][x] = 0.5;  // whatever
                }
            }
            // Do something with array
            //...
    

    Not sure about the lifetime of the bitmap, you ought to call objBitmap.Dispose() somewhere. Leverage the using statement.

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