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Home/ Questions/Q 6664155
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T02:34:44+00:00 2026-05-26T02:34:44+00:00

ok I’m playing w/ ontouch events extending a view. what I’ve done is made

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ok I’m playing w/ ontouch events extending a view.

what I’ve done is made a circle on touch.. the cirlce will follow as you move. As you move another circle is made and will sit in the postion decrementing the radius until it disappears.. (right now up to like 10 circles). I can also handle multiple fingers touching at one point in time. Here’s the problem.. THE CODE IS NASTY!

To create multiple circle This is my paint method:

public void onDraw(Canvas canvas)
    {
        paint.setColor(Color.RED);                
        paint.setStyle(Style.STROKE); 
        paint.setStrokeWidth(stroke);
        canvas.drawCircle(x,y,radius,paint);
        canvas.drawCircle(x1,y1,radius1,paint);
        canvas.drawCircle(x2,y2,radius2,paint);
        canvas.drawCircle(x3,y3,radius3,paint);
        canvas.drawCircle(x4,y4,radius4,paint);
        canvas.drawCircle(x5,y5,radius5,paint);
        canvas.drawCircle(x6,y6,radius6,paint);

        paint.setColor(Color.BLUE);
        canvas.drawCircle(x7,y7,radius7,paint);
        canvas.drawCircle(x8,y8,radius8,paint);

        paint.setColor(Color.YELLOW);
        canvas.drawCircle(x9,y9,radius9,paint);
        canvas.drawCircle(x10,y10,radius10,paint);
    }

so as you can see this by far inefficient and makes for some long nasty code.. Part of the issue is the fact I’m bound to only being able to change coordinates in Ontouch.. and invalidate. Anyoone know a way I can do this more efficently (in a more object orriented type approach).

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-26T02:34:45+00:00Added an answer on May 26, 2026 at 2:34 am

    First things first, start with this:

    public class Circle {
        public int x;
        public int y;
        public double radius;
        public Paint paint;
    
        /* constructors, getters & setters if you feel like ...*/
    
    }
    

    And put all your circles in a

    ArrayList<Circle> circles = new ArrayList();
    
    
    public void onDraw(Canvas canvas)
    {
        /*...*/
        Iterator iterator = circles.iterator();
        while(iterator.hasNext()) {
            drawCircle(iterator.next());
        }
    }
    
    public void drawCircle(Canvas canvas, Circle circle) {
        canvas.drawCircle(circle.x, circle.y, circle.raidus, circle.paint);
    }
    
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