Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8993741
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 15, 20262026-06-15T23:15:42+00:00 2026-06-15T23:15:42+00:00

Ok, i’m writing a basic game and decided to use MIDI sounds for the

  • 0

Ok, i’m writing a basic game and decided to use MIDI sounds for the fact that they’re tiny compared to MP3. I also decided to use it since Java hosts it’s own API instead of having to use a third-party include.

However, when i’m running a single MIDI file, which usually is around 7000 bytes, my applications free memory is drained so much that it often can pause/interrupt or even throw an exception.

My implementation is;

private class Track {

    private Sequencer sequencer;
    private Sequence sequence;
    private int id;
    private boolean loop;

    public Track(final int id, final byte[] buffer, final boolean loop) throws IOException, InvalidMidiDataException, MidiUnavailableException
    {
        this.id = id;
        this.sequence = MidiSystem.getSequence(new ByteArrayInputStream(buffer));
        this.sequencer = MidiSystem.getSequencer();
        this.loop = loop;
    }

    public synchronized boolean destroy()
    {
        this.id = -1;
        this.sequencer = null;
        this.sequence = null;
        this.loop = false;
        return this.sequencer == null;
    }

    public synchronized boolean play() throws InvalidMidiDataException, MidiUnavailableException
    {
        return play(loop);
    }

    public synchronized boolean play(boolean loop) throws InvalidMidiDataException, MidiUnavailableException
    {
        if(sequencer != null && sequencer.isRunning())
            sequencer.stop();
        sequencer.open();
        sequencer.setSequence(sequence);
        sequencer.setLoopCount(Integer.MAX_VALUE);
        sequencer.start();
        return sequencer.isRunning();
    }

    public synchronized boolean stop()
    {
        if(sequencer != null && sequencer.isRunning())
            sequencer.stop();
        return sequencer != null && !sequencer.isRunning();
    }

    public synchronized boolean playing()
    {
        return sequencer != null && sequencer.isRunning();
    }

}

At the moment I removed everything graphic render related from the application to check that I didn’t have a leak in there, but this was causing the problems.

It’s literally using up over 70MB of Ram just for a 7000 byte file, is that even possible?

To check how much memory is available i’m simply painting;

graphics.drawString("Free: " + Runtime.getRuntime().freeMemory(), 10, 35);

Thanks for any help, will be appreciated.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-15T23:15:43+00:00Added an answer on June 15, 2026 at 11:15 pm

    After looking into it I found out that the ‘close’ method is required to stop memory being used after stopping a synchroniser.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I'm parsing an RSS feed that has an ’ in it. SimpleXML turns this
link Im having trouble converting the html entites into html characters, (&# 8217;) i
That's pretty much it. I'm using Nokogiri to scrape a web page what has
I am trying to understand how to use SyndicationItem to display feed which is
I've got a string that has curly quotes in it. I'd like to replace
I have a small JavaScript validation script that validates inputs based on Regex. I
I have a French site that I want to parse, but am running into
I want use html5's new tag to play a wav file (currently only supported
I am doing a simple coin flipping experiment for class that involves flipping a
I know there's a lot of other questions out there that deal with this

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.