Ok, I’ve got the GUI in tkinter working, and I’m trying to grab and image every 5 seconds and display it in a Label named Picturelabel.
from Tkinter import *
from PIL import ImageGrab
import cStringIO, base64, time, threading
class PictureThread(threading.Thread):
def run(self):
print "test"
box = (0,0,500,500) #x,x,width,height
MyImage = ImageGrab.grab(box)
fp = cStringIO.StringIO()
MyImage.save(fp, 'GIF')
MyPhotoImage = PhotoImage(data=base64.encodestring(fp.getvalue()))
time.sleep(5)
PictureThread().run() #If I get rid of this then it just display one image
return MyPhotoImage
MyVeryNewImage = PictureThread().run()
Picturelabel = Label(BalanceFrame, image=MyVeryNewImage)
Picturelabel.grid(row=3, column=2, columnspan=3)
Picturelabel.image = MyVeryNewImage
window.mainloop()
Firstly how can I clean up this code, as starting a thread inside another thread can’t be good practice.
Also when I run this it prints “test” in the console, but it does not bring up the GUI.
If I comment out the commented text (PictureThread().run() where I’m creating yet another thread inside it.) then it displays the first image, but not any more.
You should call
start()instead ofrun(). From the Documentation:I see you’re invoking a new thread inside your
run()method. This will cause you to spawn infinite threads!EDIT: I’m not sure if this works: