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Editorial Team
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Editorial Team
Asked: June 1, 20262026-06-01T05:06:08+00:00 2026-06-01T05:06:08+00:00

Ok, so I am developing a multiplayer game using: Node.js, Sockets.io & Redis Anyway

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Ok, so I am developing a multiplayer game using:
Node.js, Sockets.io & Redis

Anyway players are able to create a game, then start a game, now the game logic needs to be updated about once every 10 seconds, so this is done via calling a method, that will call itself each x seconds via setTimeout.

My concern is, that when a connected client connects, creates a game (starts the setTimeout cycle) and then disconnects, this will stop any setTimeout’s, therefore killing the game for all other players. Even if the setTimeout keeps being fired when a user has disconnected, I would still like to ideally run this seperately to a users socket.io connection.

Is there a simple way to start a seperate process/thread in node.js? (from a connected socket.io connection)

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  1. Editorial Team
    Editorial Team
    2026-06-01T05:06:10+00:00Added an answer on June 1, 2026 at 5:06 am

    Depending on your purposes, maybe. For instance there’s this:

    http://nodejs.org/api/child_process.html

    if that’s not it, you might want to look at node fibers

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