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Home/ Questions/Q 9156101
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Editorial Team
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Editorial Team
Asked: June 17, 20262026-06-17T12:42:40+00:00 2026-06-17T12:42:40+00:00

Ok, so i have a shader which expects two constant buffers, but when I

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Ok,

so i have a shader which expects two constant buffers, but when I use

ID3D11DeviceContext::UpdateSubresource

And I set the SubResource to 1 (the second buffer), then I’m warned (error…):

D3D11: ERROR: ID3D11DeviceContext::UpdateSubresource: DstSubresource index (1) out of range, must be less than 1. [ RESOURCE_MANIPULATION ERROR #287: UPDATESUBRESOURCE_INVALIDDESTINATIONSUBRESOURCE ]

I understand the error, but just not why it appears, i.e. why it happens?

Thank You

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  1. Editorial Team
    Editorial Team
    2026-06-17T12:42:41+00:00Added an answer on June 17, 2026 at 12:42 pm

    SubResource is designed for TextureArrays/Mipmaps, so you can for example read/write a specific mip slice. In case of buffers the SubResource is always zero (since it’s just more or less raw data).

    You can find some info about SubResources here

    So you can use 0 to update each of your constant buffer, then you need to assign each constant buffer to the shader slot, using PSSetConstantBuffers (and for each stage where it is needed), then choose the startslot accordingly (which should match the register number in your shader).

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