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Home/ Questions/Q 8439173
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Editorial Team
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Editorial Team
Asked: June 10, 20262026-06-10T07:56:09+00:00 2026-06-10T07:56:09+00:00

Ok so when I run this (wrote it up just to display the problem)

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Ok so when I run this (wrote it up just to display the problem) :

#include <QtGui/QApplication>
#include "mainwindow.h"
#include <QtGUI>

int main(int argc, char *argv[])
{
    QApplication a(argc, argv);

    QWidget *window = new QWidget;

    QPushButton *MainInter = new QPushButton("Push me!",window);

    QObject::connect(MainInter,SIGNAL(released()),MainInter,SLOT(move(100,100)));

    window->resize(900,500);
    window->show();
    return a.exec();
}

Why doesn’t the button move when clicked? 🙂

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-10T07:56:11+00:00Added an answer on June 10, 2026 at 7:56 am

    move is not a slot, but an accessor to change the pos property, it can’t be connected directly to a signal. But you can connect the signal to the start() slot of QPropertyAnimation which will change that property:

    QPushButton *MainInter = new QPushButton("Push me!",window);
    
    QPropertyAnimation *animation = new QPropertyAnimation(MainInter, "pos");
    // To make the move instantaneous
    animation->setDuration(0);
    animation->setEndValue(QPoint(100,100));
    
    QObject::connect(MainInter, SIGNAL(released()), animation, SLOT(start()));
    ...
    

    or make that property value part of a state of a QStateMachine and use the signal to transition to that state:

    QPushButton *MainInter = new QPushButton("Push me!",window);
    
    QStateMachine *machine = new QStateMachine();
    QState *s1 = new QState(machine);
    QState *s2 = new QState(machine);
    // the transition replaces the connect statement
    s1->addTransition(MainInter, SIGNAL(released()), s2);
    s2->assignProperty(MainInter, "pos", QPoint(100,100));
    machine->setInitialState(s1);
    machine->start();    
    ...
    
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