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Home/ Questions/Q 6986075
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T18:45:45+00:00 2026-05-27T18:45:45+00:00

Ok using coregraphics, I’m building up an image which will later be used in

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Ok using coregraphics, I’m building up an image which will later be used in a CGContextClipToMask operation. It looks something like the following:

    UIImage *eyes = [UIImage imageNamed:@"eyes"];
    UIImage *mouth = [UIImage imageNamed:@"mouth"];

    UIGraphicsBeginImageContext(CGSizeMake(150, 150));
    CGContextRef context = UIGraphicsGetCurrentContext();
    CGContextSetRGBFillColor(context, 0, 0, 0, 1);
    CGContextFillRect(context, bounds);
    [eyes drawInRect:bounds blendMode:kCGBlendModeMultiply alpha:1];
    [mouth drawInRect:bounds blendMode:kCGBlendModeMultiply alpha:1];

    // how can i now get a CGImageRef here to use in a masking operation?

    UIGraphicsEndImageContext();

Now, as you can see by the comment, I’m wondering how I’m actually going to USE the image I’ve built up. The reason why I’m using core graphics here and not just building up a UIImage is that the transparency I’m creating is very important. If I just grab a UIImage from the context, when it’s used as a mask, it will just apply to everything… Further to the point, will I have any problems using a partially-transparent mask using this method?

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  1. Editorial Team
    Editorial Team
    2026-05-27T18:45:46+00:00Added an answer on May 27, 2026 at 6:45 pm
    CGImageRef result = CGBitmapContextCreateImage(UIGraphicsGetCurrentContext());
    
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