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Home/ Questions/Q 3307756
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Editorial Team
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Editorial Team
Asked: May 17, 20262026-05-17T21:26:35+00:00 2026-05-17T21:26:35+00:00

Okay, final question and I’ll have finished my number guessing game in Common Lisp!

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Okay, final question and I’ll have finished my number guessing game in Common Lisp! 😀 Whenever the game starts (or a new game begins after the first game), the following function is called.

;;; Play the game
(defun play ()
    ;; If it's their first time playing this session,
    ;; make sure to greet the user.
    (unless (> *number-of-guesses* 0)
        (welcome-user))
    ;; Reset their remaining guesses
    (setq *number-of-guesses* 0)
    ;; Set the target value
    (setq *target*
        ;; Random can return float values,
        ;; so we must round the result to get
        ;; an integer value.
        (round
            ;; Add one to the result, because
            ;; (random 100) yields a number between
            ;; 0 and 99, whereas we want a number
            ;; from 1 to 100 inclusive.
            (+ (random 100) 1)))
    (if (eql (prompt-for-guess) t)
        (play)
        (quit)))

So supposedly, each time the player starts a game, *target* should be set to a new random integer between 1-100. However, each time, *target* defaults to 82. How do I make (random) act… randomly?

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  1. Editorial Team
    Editorial Team
    2026-05-17T21:26:35+00:00Added an answer on May 17, 2026 at 9:26 pm

    You need to seed the random state at the start of the program.

    (setf *random-state* (make-random-state t))
    ;; # this initializes the global random state by
    ;;   "some means" (e.g. current time.)
    
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