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Home/ Questions/Q 639409
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T20:50:22+00:00 2026-05-13T20:50:22+00:00

Okay I have updated my code quite a bit. I am getting a new

  • 0

Okay I have updated my code quite a bit. I am getting a new problem, but it seems to be on a correct path. Now when I enter in the numbers it just continually spits out the first number I entered instead of moving to the next number.

main.c

#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include <cType.h>
#include "list.h"


#define amount 3 

//Prototypes
void printList(LIST* number);

int main(){
    int i;
    int* dataPtr;
    int number;

    LIST* numberList;
    numberList = createList();

    printf("Please enter %d numbers for the linked list\n", amount);

    for(i = 0; i < amount; i++){
          printf("#%d: ", i+1);
          scanf("%d", &number);
          dataPtr = malloc(sizeof(int));
          *dataPtr = number;
          addNode(numberList, dataPtr);
    }
    printList(numberList);
    system("PAUSE");    
    return 0;
}

void printList(LIST* number){
     int* dataPtr;
     while (!emptyList(number)){
           traverse(number,0, (void*)&dataPtr);
           printf("%d\n", *dataPtr);
           addNode(number, dataPtr);
     }
}

list.h

#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include <cType.h>

//List ADT Type Definitions
typedef struct node{
        void* dataPtr;
        struct node* link;
        } NODE;

typedef struct{
        int count;
        NODE* pos;
        NODE* head;
        NODE* rear;
        } LIST;
//Prototype Declarations
LIST* ceateList(void);

bool traverse (LIST* pList, int fromWhere, void** dataOutPtr);

int listCount (LIST* pList);
bool emptyList (LIST* pList);
bool fullList (LIST* pList);

bool addNode (LIST* pList, void* dataInPtr);

list.c

#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include <cType.h>

#include "list.h"

LIST* createList(void){
      LIST* list;

      list = (LIST*) malloc (sizeof(list));

      if(list){
               list->head = NULL;

               list->rear = NULL;
               list->count = 0;
      }
      return list;
}

bool addNode(LIST* pList, void* dataInPtr){
       NODE* pNew;

       if(!(pNew = (NODE*) malloc(sizeof(NODE))))
                 return false;

       pNew->dataPtr = dataInPtr;
       pNew->link =  NULL;

       if(pList->count == 0){
               pNew->link = pList->head;
               pList->head = pNew;
               if(pList->count == 0)
                 pList->rear = pNew;
       }
       else{
            pNew->link = pNew;

            if(pNew->link == NULL)
               pList->rear = pNew;
       }
       (pList->count)++;
       return true;
}


bool emptyList(LIST* pList){
     return(pList->count == 0);
}

bool fullList(LIST* pList){
     NODE* temp;

     if((temp = (NODE*)malloc(sizeof(*(pList->head))))){
              free(temp);
              return false;
     }
     return true;
}

int listCount(LIST* pList){
    return pList->count;
}

bool traverse(LIST* pList, int fromWhere, void** dataPtrOut){
     if(pList->count == 0)
                     return false;

     if(fromWhere == 0){
                  pList->pos = pList->head;
                  *dataPtrOut = pList->pos->dataPtr;
                  return true;
     }
     else{
          if (pList->pos->link == NULL)
             return false;
          else{
               pList->pos = pList->pos->link;
               *dataPtrOut = pList->pos->dataPtr;
               return true;
          }
     }
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-13T20:50:22+00:00Added an answer on May 13, 2026 at 8:50 pm

    When you call _insert() you havn’t initialized pPre. In C, uninitialized memory is not nessescarily NULL.

    Also, if I were you I’d remove the pos pointer from the LIST type – using it makes your code very much not reentrant.

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