Okay, I’ve got this game loop which never terminates —
public void run() {
setup();
addMouseListeners();
int Turns = NTURNS;
int TotalBricks = NBRICKS_PER_ROW * NBRICK_ROWS;
while ((Turns>0) && (TotalBricks>0)) {
moveBall();
checkForCollision();
pause(DELAY);
}
System.exit(0);
}
— even though I have this method decrementing the Turns value every time the ball is missed:
private void checkForCollision() {
GObject collider = getCollidingObject();
if (collider !=null) {
if (collider == Paddle) {
vy= -vy;
}
else {
vy= -vy;
remove(collider);
TotalBricks = TotalBricks - 1;
}
}
if((ball.getX()>=(WIDTH-BALL_RADIUS)) || (ball.getX()<=0)) {
vx = -vx;
}
if(ball.getY()<=0) {
vy = -vy;
}
if(ball.getY()>=HEIGHT) {
Turns = Turns -1;
remove(ball);
newBall();
}
}
plus this
private int Turns;
at the bottom to ensure that the variable is shared among both methods.
No matter how many times the ball is missed, the game never stops.
What am I missing?
Thx
You’re declaring your
Turnsvariable twice, once for the entire class and once for the therun()method. Since you are also checking the value of theTurnsvariable that you’ve declared in therun()method, it never decreases because the one being used incheckForCollision()isn’t the one that’s being checked in the while loop.In
run(), this:needs to be: