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Home/ Questions/Q 358847
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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T12:20:17+00:00 2026-05-12T12:20:17+00:00

Okay, so i am continuing to work on my little game engine to teach

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Okay, so i am continuing to work on my little game engine to teach me C#/C++ more. Now i am attempting to write a way of storing data in a binary format, that i created. (This is learning, i want to do this my self from scratch). What i am wondering what is the best way of dealing with variable length arrays inside a structure when reading it in C++?

E.g. Here is what i currently have for my structures:

 [StructLayout(LayoutKind.Sequential)]
    public struct FooBinaryHeader
    {
        public Int32 m_CheckSumLength;
        public byte[] m_Checksum;
        public Int32 m_NumberOfRecords;
        public FooBinaryRecordHeader[] m_BinaryRecordHeaders;
        public FooBinaryRecord[] m_BinaryRecords;
    }

    [StructLayout(LayoutKind.Sequential)]
    public struct FooBinaryRecordHeader
    {
        public Int32 m_FileNameLength;
        public char[] m_FileName;
        public Int64 m_Offset;
    }

    [StructLayout(LayoutKind.Sequential)]
    public struct FooBinaryRecord
    {
        public bool m_IsEncrypted;
        public Int64 m_DataSize;
        public byte[] m_Data;
    }

Now how would i go about in C++ to actually read this in as a structure in C++? I was kinda hoping to get around reading each of the elements one by one and copying them into a structure.

The only real tutorial i found on this is this: http://www.gamedev.net/community/forums/topic.asp?topic_id=310409&whichpage=1&#1989200

I’ll take a wild guess and say reading this into a C++ structure is not really possible correct?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-12T12:20:18+00:00Added an answer on May 12, 2026 at 12:20 pm

    You can read it from binary format mapping a copy of these structures. Each array should be treated as a pointer and you should have a integer with size of this array.

    For example in

    C#

        [StructLayout(LayoutKind.Sequential)]
        public struct A
        {
            public Int32 m_CheckSumLength;
            public byte[] m_Checksum;
        }
    
    

    C++

        struct A {
            int length
            char* vector
        }
    

    Notes: byte has the same size of char.

    When you read from a binary you can read the first 4 byte (int is 32 aka 4 byte) and allocate 4 + (readed length) after that you can read directly to the allocated buffer and treat as a A structure.

    
    							
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