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Home/ Questions/Q 1928758
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Editorial Team
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Editorial Team
Asked: May 17, 20262026-05-17T07:01:09+00:00 2026-05-17T07:01:09+00:00

Okay, so I have a client/server test going on, and I am passing the

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Okay, so I have a client/server test going on, and I am passing the Integer playerID to a thread where it gives the int value to a simple Player object, than increments playerID by 1.

 public static void main(String[] args) throws IOException {

        Vector<Player> player = new Vector<Player>();

        SlickServer ss = new SlickServer();
        ss.setVisible(true);

        ServerSocket serverSocket = new ServerSocket(4444);
        boolean listening = true;

        Integer playerID = new Integer(0);

        while(listening){
            ss.textArea.append("Waiting to connect with player: " + playerID.intValue()  + "\n");
            new ClientThread(serverSocket.accept(), player, playerID, ss.textArea).start();
            ss.textArea.append("Waiting to connect with player: " + playerID.intValue() + "\n");
        }

        serverSocket.close();
        System.exit(0);
    }

and here’s where it increments it in the thread:

public ClientThread(Socket acceptedSocket, Vector<Player> players, Integer playerID, JTextArea textArea){
        super("ClientThread");
        this.acceptedSocket = acceptedSocket;
        this.players = players;
        players.add(new Player(50,50, playerID.intValue()));

        if(players != null)
            System.out.println("Not Null: " + players.size());

        boolean b = false;
        for(int i = 0; i < players.size(); i++){
            if(!b){
                if(players.get(i).id == playerID){
                    me = players.get(i);
                    b = true;
                }
            }
        }

        playerID = new Integer(playerID.intValue() + 1);
        this.textArea = textArea;
    }
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-17T07:01:10+00:00Added an answer on May 17, 2026 at 7:01 am

    new Integer is creating a brand-new Integer instance inside the client thread method which is not available to the caller.

    However, you need to consider synchronization between the main and client thread. This can be achieved using synchronized statements for nontrivial objects or classes such as java.util.concurrent.atomic.AtomicInteger for integers as follows:

    AtomicInteger playerID = new AtomicInteger(0);
    while (listening) {
      ss.textArea.append("Waiting to connect with player: " + playerID.get()  + "\n");
      new ClientThread(serverSocket.accept(), player, playerID, ss.textArea).start();
      ss.textArea.append("Waiting to connect with player: " + playerID.get() + "\n");
    }
    
    class ClientThread {
      public ClientThread(Socket acceptedSocket, Vector<Player> players, AtomicInteger playerID, JTextArea textArea) {
        // etc.
        playerID.incrementAndGet();
        // etc.
      }
    }
    

    You need to think about how to share data between concurrently executing threads. This applies also to the Vector<Player> and JTextArea arguments. You should wrap accesses to the players and textArea objects using synchronize statements as appropriate.

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