Okay so I have two problems. First off I have made a square that is locked to a grid the same size as my tiles. This is what will be used for changing tiles. It works fine except for when I start scrolling. I know why it is. It’s because the mouse position is relative to the window, not the map. I was wondering if there was a way I could code the squares to follow my mouse even when I scroll.
Current code:
if (Event.type == sf::Event::MouseMoved)
{
rect.setFillColor(sf::Color(255, 0, 255));
rect.setSize(sf::Vector2f(BLOCKSIZE, BLOCKSIZE));
int x_offset = (Window.getView().getCenter().x - Window.getSize().x /2);
int y_offset = (Window.getView().getCenter().y - Window.getSize().y /2);
rect.setPosition(((sf::Mouse::getPosition(Window).x/32 *32) + (x_offset/32 *32)), ((sf::Mouse::getPosition(Window).y/32 * 32) + (y_offset/32 * 32)));
std::cout << "Mouse position: x:" << ((sf::Mouse::getPosition(Window).x/32 *32) + (x_offset/32 *32)) << " y:" << ((sf::Mouse::getPosition(Window).y/32 * 32) + (y_offset/32 * 32)) << ")\n\n";
}
Next problem is loading collision.
Code:
for(int i = 0; i < CollisionVector.size(); i++)
{
//Loop through the height of the MapVector
for(int j = 0; j < CollisionVector[i].size(); j++)
{
sf::RectangleShape rect;
//If the stored number is 1
if(CollisionVector[i][j] == 1)
{
rect.setFillColor(sf::Color(255, 0, 255));
rect.setSize(sf::Vector2f(BLOCKSIZE, BLOCKSIZE));
//Set the position of the rectangle
rect.setPosition(j * BLOCKSIZE, i * BLOCKSIZE);
}
//Draw the rectangle
Window.draw(rect);
}
}
I get a blank screen if I add that in. I wanted the rectangles to be transparent but I changed it to pink just in case that was the problem (Which it wasn’t)
Screen scrolling code:
void Camera::Update(float x, float y)
{
cameraX = x - (ScreenWidth / 2);
cameraY = y - (ScreenHeight / 2);
if (cameraX < 0)
cameraX = 0.0;
if (cameraY < 0)
cameraY = 0.0;
CameraPosition.reset(sf::FloatRect(cameraX, cameraY, ScreenWidth, ScreenHeight));
CameraPosition.setViewport(sf::FloatRect(0,0,1,1));
}
For the first one: since you are scrolling by changing the
sf::View, calculate the view offset and add it to your coordinates:For the second one… uhhh I’ve got nothing right now. I’ve checked SFML and a
sf::RectangleShapeis default-initialized to have a size of (0, 0) so that’s not the issue. Maybe the problem is in surrounding code?