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Home/ Questions/Q 4243322
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Editorial Team
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Editorial Team
Asked: May 21, 20262026-05-21T03:33:47+00:00 2026-05-21T03:33:47+00:00

Okay, so my paddle collision is working fine: if(velo.y > 0){ float t =

  • 0

Okay, so my paddle collision is working fine:

if(velo.y > 0){
            float t = ((position.y - radius) - paddle.position.y)/ velo.y;

            float ballHitX = position.x + velo.x * t;

            if(t <= 1.0){
                if(ballHitX >= paddle.position.x && ballHitX <= paddle.position.x + paddle.width){
                    velo.y = -velo.y;
                }
            }
        }

But my wall collision isn’t. (the ball goes up when under the paddle, and down when not)

if(velo.y < 0){
                float t = ((position.y - radius) - (wall[2].y + wall[2].height))/ velo.y;

                if(t <= 1.0){
                velo.y = -velo.y;
                }
            }

How do I stop this error and make it so the ball bounces off the wall?

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  1. Editorial Team
    Editorial Team
    2026-05-21T03:33:48+00:00Added an answer on May 21, 2026 at 3:33 am

    My guess is that you’re flipping it twice.

    if(wall) {
        velo = -velo;
    }
    if(paddle) {
        velo = -velo;
    }
    

    So, when you do your paddle, it goes like this:

    am i hitting the wall? nope
    am i hitting the paddle? yep! okay flip velocity
    

    But when you do your wall, it goes like this:

    am i hitting the wall? yep! okay flip velocity
    am i hitting the paddle? yep! okay flip velocity
    

    So because yu’re hitting both conditions, it flips twice.

    You need to determine whether or not you’ve flipped already to prevent double flippage.

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