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Home/ Questions/Q 1086539
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T22:49:34+00:00 2026-05-16T22:49:34+00:00

Okay this is a hard question. I’m creating a cube and a pyramid in

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Okay this is a hard question. I’m creating a cube and a pyramid in one vertex array. My problem is to rotate only pyramid vertex not the cube vertex but I don’t know any function that can rotate some vertex. If I try to rotate the vertex I’ll get pyramid and cube rotated.

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  1. Editorial Team
    Editorial Team
    2026-05-16T22:49:34+00:00Added an answer on May 16, 2026 at 10:49 pm

    Either

    • put the cube and the pyramid in
      different vertex arrays and use
      different transforms to render each array

    or

    • apply the rotations in a vertex
      shader, and pass in some auxiliary
      per-vertex info which lets the vertex
      shader decide whether each vertex
      should be treated as part of the cube or the pyramid (ie apply different transforms in each case). This’d be a bit like using a “blend weight” to do “vertex blending“; except you’re only interested in the binary case.
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