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Home/ Questions/Q 3495634
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Editorial Team
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Editorial Team
Asked: May 18, 20262026-05-18T12:09:02+00:00 2026-05-18T12:09:02+00:00

On cocos2d-iphone, I can use ccDrawCircle to draw circles. What I don’t know how

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On cocos2d-iphone, I can use ccDrawCircle to draw circles. What I don’t know how to do is to fill between 2 ccDrawCircles that have the same ccp centre (sort of like a bicycle tire). I tried just using drawing a whole lot of ccdrawcircles in an attempt to get the effect i want but I’m hoping there is another way.

I’m also a little confused on what does the ‘segments’ parameter do for ccDrawCircle.

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  1. Editorial Team
    Editorial Team
    2026-05-18T12:09:02+00:00Added an answer on May 18, 2026 at 12:09 pm

    For anyone else who needs the answer to my questions, it is possible to write a while loop within an overridden draw method that is inherited within CCLayer. You just have to make sure you have the variables updated at your controller’s update method.

    -(void) draw
    {
        ...
        self.currentInnerRadius= self.minimumInnerRadius;
        while (self.currentInnerRadius < self.OuterRadius) 
        {
            ccDrawCircle( ccp(x,y), self.currentInnerRadius, CC_DEGREES_TO_RADIANS(90), 100, NO);
            self.currentInnerRadius++;
        }
    }
    

    The segments parameter seems to be the number of triangle/vertices/segments you want to use to draw the circle. The higher the number, the ‘smoother’ your circle will be. Hopefully this helps someone else.

    Cheers!

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