Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8494975
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 10, 20262026-06-10T23:26:37+00:00 2026-06-10T23:26:37+00:00

On iOS, if there are two circles, both of which are UIView objects, then

  • 0

On iOS, if there are two circles, both of which are UIView objects, then their center or frame can animate using UIView animation.

But the difficulty is, the container UITreeView containing these two circles, draw a line connecting the centers of the circles, using drawRect. In drawRect, I could use CG or UIKit to draw the line, and I chose to use UIBezierPath‘s moveToPoint and addLineToPoint to draw the line, which should actually just be CG calls underneath, but easier to use.

But when one circle animates to the other position, the line won’t animate with it, so the animation can look kind of weird. Is there a way to make it animate?

I tried animating in the TreeView class instead of inside the UINodeView class (the circle), but that won’t help. In fact, if I draw the circle using a random color in its drawRect method, when the circle moves slowly in the animation, the color won’t change rapidly, suggesting that its drawRect isn’t called. It probably is just CALayer that hold a cached image being animated.

So is there a way to make the line animate as well?

The other methods I can think of is:

1) Use a hack to use a UIView to hold the line also, so its frame can animate, but what if the circle moves so that the line needs to be drawn inside the UIView from (0, 0) to (200, 200), but now the line needs to slant the other way, drawing from (200, 0) to (0, 200), so in this case, it probably won’t work. (But if I use some kind of transform to flip the image at the same time, it probably will work, but it seems complicated to consider when the transform should be used)

2) use CADisplayLink to do the animation, and just let it call [treeView setNeedsDisplay]; and in this case, the drawRect will be called for sure. (it can be an overkill, and since the whole background of the TreeView will be first erased, there might be a little flashing on the screen going on)

Or is there a simpler or better way?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-10T23:26:38+00:00Added an answer on June 10, 2026 at 11:26 pm

    You could assign your path to a CAShapeLayer (such as wrapping it in a UIView subclass that returns CAShapeLayer as its +layerClass). The path is assigned to the CGPath -path property (and note that UIBezierPath provides a CGPath property).
    Then you have a line in a view that you can animate (such as a group animation using UIView +beginAnimations
    .

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Starting with iOS 5, there are two notification styles: banner and alert (the old
I am creating an iOS 5 app using Core Data. I have two entities
In iOS there are two C structs that denote paths that describe drawable shapes:
I am using iOS SDK 4.2 and followed this tutorial: http://mobileorchard.com/hello-there-a-corelocation-tutorial/ , and got
Is there a way where I can call a native notification on Phonegap iOS
In iOS 5 SDK, there're two methods of UIViewController, presentModalViewController:animated: and presentViewController:animated:completion:. What's the
Is there an IOS API that wraps the google 'distance between two locations' API?
Part of my iOS project polls a server for sets of objects, then converts
I have two iOS devices finding each other successfully using the Bonjour API, but
In iOS is there anyway to prevent a UIView containing multiple buttons (siblings) from

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.