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Home/ Questions/Q 6876557
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T04:29:31+00:00 2026-05-27T04:29:31+00:00

On iPhone I simply do this (and it works flawlessly): view.transform = CGAffineTransformRotate(transform, [(UIRotationGestureRecognizer

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On iPhone I simply do this (and it works flawlessly):

view.transform = CGAffineTransformRotate(transform, [(UIRotationGestureRecognizer *)recognizer rotation]);

I of course am expecting to do more work on the Android side (as usual). I noticed that Android does not have a two finger rotation gesture detector. Any thoughts of how I could implement such behavior?

This is what I use for my pinch scale detector:

private class ScaleListener extends ScaleGestureDetector.SimpleOnScaleGestureListener {
    @Override
    public boolean onScale(ScaleGestureDetector detector) {
        mScaleFactor *= detector.getScaleFactor();

        // Don't let the object get too small or too large.
        mScaleFactor = Math.max(0.1f, Math.min(mScaleFactor, 5.0f));

        invalidate();
        return true;
    }
}
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  1. Editorial Team
    Editorial Team
    2026-05-27T04:29:32+00:00Added an answer on May 27, 2026 at 4:29 am

    Out of the box, Android does not have a Rotate Gesture Detector.

    What you can do, however, is calculate rotation from a two point touch event. Just determine a fulcrum for your rotation (either the center point of your 2 touch points, or one of the touch points) and determine the angle delta between the first touch event and the nth touch event. You can then rotate the given Canvas by that amount using the rotate() method.

    In fact, this may be pretty easy to write your own ‘Gesture Detector’ for.

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