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Home/ Questions/Q 4564736
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Editorial Team
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Editorial Team
Asked: May 21, 20262026-05-21T18:32:36+00:00 2026-05-21T18:32:36+00:00

On older iOS devices the stencil buffer isn’t available. Also scissor only works for

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On older iOS devices the stencil buffer isn’t available. Also scissor only works for simple rectangles. For more general clipping can we use the depth buffer? To make things simple, lets assume that we are only drawing in 2D.

Also, my specific requirement is to be able to rotate the clipping rectangle.

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  1. Editorial Team
    Editorial Team
    2026-05-21T18:32:37+00:00Added an answer on May 21, 2026 at 6:32 pm

    Yes, absolutely. E.g. (coded as I type):

    glEnable(GL_DEPTH_TEST); // to enable writing to the depth buffer
    glDepthFunc(GL_ALWAYS);  // to ensure everything you draw passes
    glDepthMask(GL_TRUE);    // to allow writes to the depth buffer
    glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
                             // so that whatever we draw isn't actually visible
    
    glClear(GL_DEPTH_BUFFER_BIT); // for a fresh start
    
    /* here: draw geometry to clip to the inside of, e.g. at z = -2 */
    
    glDepthFunc(GL_GREATER); // so that the z test will actually be applied
    glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
                             // so that pixels are painted again...
    glDepthMask(GL_FALSE);  // ... but don't change the clip area
    
    /* here: draw the geometry to clip inside the old shape at a z further than -2 */
    

    So, key features are:

    • the depth test can be set always to pass
    • colour plotting can be disabled even while other buffer values are set
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