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Home/ Questions/Q 6123937
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Editorial Team
  • 0
Editorial Team
Asked: May 23, 20262026-05-23T16:04:31+00:00 2026-05-23T16:04:31+00:00

On server side I have this code which running in new thread static void

  • 0

On server side I have this code which running in new thread

static void ListenForConsultant()
    {
        while (true)
        {
            var serverSocket = new TcpListener(IPAddress.Any, 2111);
            serverSocket.Start();
            var clientSocket = serverSocket.AcceptTcpClient();
            consultantConnected = true;
            Console.WriteLine(" >> Consultant Connected");
            byte[] bytesFrom = new byte[10025];
            while (true)
            {
                if (!clientSocket.Connected)
                {
                    break;
                }
                NetworkStream networkStream = clientSocket.GetStream();
                bytesFrom = new byte[10025];
                networkStream.Read(bytesFrom, 0, (int)clientSocket.ReceiveBufferSize);
                var dataFromConsultant = System.Text.Encoding.ASCII.GetString(bytesFrom);
                if (dataFromConsultant.IndexOf("~") != -1 && dataFromConsultant.IndexOf("^") != -1 && dataFromConsultant.IndexOf("^") > dataFromConsultant.IndexOf("~"))
                {
                    var lengthOfMessage = dataFromConsultant.IndexOf("^") - dataFromConsultant.IndexOf("~") - 1;
                    dataFromConsultant = dataFromConsultant.Substring(dataFromConsultant.IndexOf("~") + 1, lengthOfMessage);
                    Console.WriteLine(" >> From consultant:" + dataFromConsultant);
                }

            }

            consultantConnected = false;
            Console.WriteLine(" >> Consultant Disconnected");

            serverSocket.Stop();
        }
    }

I connect using putty to port 2111. All works ok, but when I close putty socket doesn’t close, however I have condition

if (!clientSocket.Connected)
{
      break;
}

Debug shows me that clientSocket.Connected is true even after I disconnected from server.

Why does this happen?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-23T16:04:32+00:00Added an answer on May 23, 2026 at 4:04 pm

    The tcpClient.Connected property value is not reliable, it’s value depending on the last communication; so if the last communication were succeed then it’s value is true otherwise it is false. for more information on that check this.

    Use this IsConnected property to check if the tcpClient is connected:

    public static bool IsConnected
    {
        get
        {
            try
            {
                //return _tcpClient != null && _tcpClient.Client != null && _tcpClient.Client.Connected;
    
                if (_tcpClient != null && _tcpClient.Client != null && _tcpClient.Client.Connected)
                {
    
                    /* As the documentation:
                        * When passing SelectMode.SelectRead as a parameter to the Poll method it will return 
                        * -either- true if Socket.Listen(Int32) has been called and a connection is pending;
                        * -or- true if data is available for reading; 
                        * -or- true if the connection has been closed, reset, or terminated; 
                        * otherwise, returns false
                        */
    
                    // Detect if client disconnected
                    if (_tcpClient.Client.Poll(0, SelectMode.SelectRead))
                    {
                        byte[] buff = new byte[1];
                        if (_tcpClient.Client.Receive(buff, SocketFlags.Peek) == 0)
                        {
                            // Client disconnected
                            return false;
                        }
                        else
                        {
                            return true;
                        }
                    }
    
                    return true;
                }
                else
                {
                    return false;
                }
            }
            catch
            {
                return false;
            }
        }
    }
    

    Edit: Note that checking IsConnected will not prevents it from disconnect after the check. i.e its possible to happen that the socket is disconnected just after it was connected “after the IsConnected check evaluated and return true”, So you should wrap all communication in try/catch or try/catch/finally block expecting the socket to be disconnected at any time.

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