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Home/ Questions/Q 8825513
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Editorial Team
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Editorial Team
Asked: June 14, 20262026-06-14T06:53:49+00:00 2026-06-14T06:53:49+00:00

Once the default iPhone Camera app takes a photo, a preview appears and the

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Once the default iPhone Camera app takes a photo, a preview appears and the image animates to the camera roll button. I am trying to replicate this animation.

   session = [[AVCaptureSession alloc] init];
session.sessionPreset = AVCaptureSessionPresetPhoto;

CALayer *viewLayer = self.vImagePreview.layer;
NSLog(@"viewLayer = %@", viewLayer);

captureVideoPreviewLayer = [[AVCaptureVideoPreviewLayer alloc] initWithSession:session];

captureVideoPreviewLayer.frame = CGRectMake(0, 0, 322, 425);
[self.vImagePreview.layer addSublayer:captureVideoPreviewLayer];



device = [AVCaptureDevice defaultDeviceWithMediaType:AVMediaTypeVideo];

NSError *error = nil;
AVCaptureDeviceInput *input = [AVCaptureDeviceInput deviceInputWithDevice:device error:&error];
if (!input) {
    // Handle the error appropriately.
    NSLog(@"ERROR: trying to open camera: %@", error);
}
[session addInput:input];
_stillImageOutput = [[AVCaptureStillImageOutput alloc] init];
NSDictionary *outputSettings = [[NSDictionary alloc] initWithObjectsAndKeys: AVVideoCodecJPEG, AVVideoCodecKey, nil];
[_stillImageOutput setOutputSettings:outputSettings];
[session addOutput:_stillImageOutput];

This is how I take an image:

AVCaptureConnection *videoConnection = nil;
for (AVCaptureConnection *connection in _stillImageOutput.connections)
{
    for (AVCaptureInputPort *port in [connection inputPorts])
    {
        if ([[port mediaType] isEqual:AVMediaTypeVideo] )
        {
            videoConnection = connection;
            break;
        }
    }
    if (videoConnection) { break; }
}
NSLog(@"about to request a capture from: %@", _stillImageOutput);
[_stillImageOutput captureStillImageAsynchronouslyFromConnection:videoConnection completionHandler: ^(CMSampleBufferRef imageSampleBuffer, NSError *error)
 {
     CFDictionaryRef exifAttachments = CMGetAttachment( imageSampleBuffer, kCGImagePropertyExifDictionary, NULL);
     if (exifAttachments)
     {
         // Do something with the attachments.
         NSLog(@"attachements: %@", exifAttachments);
     }
     else
         NSLog(@"no attachments");

     NSData *imageData = [AVCaptureStillImageOutput jpegStillImageNSDataRepresentation:imageSampleBuffer];
     UIImage *image = [[UIImage alloc] initWithData:imageData];
     UIImageWriteToSavedPhotosAlbum(image, self, @selector(image:didFinishSavingWithError:contextInfo:), nil);
 }];    

This takes the full photo image, but I also need an image from AVCaptureVideoPreviewLayer so I could use it for replicating animation. How do I get the currently shown image in AVCaptureVideoPreviewLayer?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-14T06:53:51+00:00Added an answer on June 14, 2026 at 6:53 am

    the way to do this is to add another output to the session:

        frameOutput = [[AVCaptureVideoDataOutput alloc] init];
    frameOutput.videoSettings = @{(id)kCVPixelBufferPixelFormatTypeKey : @(kCVPixelFormatType_32BGRA)};
    
    [frameOutput setSampleBufferDelegate:self queue:dispatch_get_main_queue()];
    

    And once you have that you can get the current image on the buffer:

         - (void)captureOutput:(AVCaptureOutput *)captureOutput didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer
       fromConnection:(AVCaptureConnection *)connection{
    
    
    // Create a UIImage from the sample buffer data
    UIImage *image = [self imageFromSampleBuffer:sampleBuffer];
    rotatedScreenImage = rotateUIImage(image, 90.0);} 
    - (UIImage *) imageFromSampleBuffer:(CMSampleBufferRef) sampleBuffer{ 
    CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
    
    CVPixelBufferLockBaseAddress(imageBuffer, 0);
    
    // Get the number of bytes per row for the pixel buffer
    void *baseAddress = CVPixelBufferGetBaseAddress(imageBuffer);
    
    // Get the number of bytes per row for the pixel buffer
    size_t bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer);
    // Get the pixel buffer width and height
    size_t width = CVPixelBufferGetWidth(imageBuffer);
    size_t height = CVPixelBufferGetHeight(imageBuffer);
    
    // Create a device-dependent RGB color space
    CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
    
    // Create a bitmap graphics context with the sample buffer data
    CGContextRef context = CGBitmapContextCreate(baseAddress, width, height, 8,
                                                 bytesPerRow, colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst);
    // Create a Quartz image from the pixel data in the bitmap graphics context
    CGImageRef quartzImage = CGBitmapContextCreateImage(context);
    // Unlock the pixel buffer
    CVPixelBufferUnlockBaseAddress(imageBuffer,0);
    
    
    // Free up the context and color space
    CGContextRelease(context);
    CGColorSpaceRelease(colorSpace);
    
    // Create an image object from the Quartz image
    UIImage *image = [UIImage imageWithCGImage:quartzImage];
    
    // Release the Quartz image
    CGImageRelease(quartzImage);
    
    return (image);
    

    }

    And that return(image) is what actually is on the screen buffer.

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