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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T11:52:51+00:00 2026-05-12T11:52:51+00:00

One can remove all calls to printf() using #define printf . What if I

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One can remove all calls to printf() using #define printf. What if I have a lot of debug prints like std::cout << x << endl; ? How can I quickly switch off cout << statements in a single file using preprocessor?

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  1. Editorial Team
    Editorial Team
    2026-05-12T11:52:51+00:00Added an answer on May 12, 2026 at 11:52 am

    NullStream can be a good solution if you are looking for something quick that removes debug statements. However I would recommend creating your own class for debugging, that can be expanded as needed when more debug functionality is required:

    class MyDebug
    {
        std::ostream & stream;
      public:
        MyDebug(std::ostream & s) : stream(s) {}
    #ifdef NDEBUG
        template<typename T>
        MyDebug & operator<<(T& item)
        {
          stream << item;
          return *this;
        }
    #else
        template<typename T>
        MyDebug & operator<<(T&)
        {
          return *this;
        }
    #endif
    };
    

    This is a simple setup that can do what you want initially, plus it has the added benefit of letting you add functionality such as debug levels etc..

    Update:
    Now since manipulators are implemented as functions, if you want to accept manipulators as well (endl) you can add:

    MyDebug & operator<<(std::ostream & (*pf)(std::ostream&))
    {
      stream << pf;
      return *this;
    }
    

    And for all manipulator types (So that you don’t have to overload for all manipulator types):

    template<typename R, typename P>
    MyDebug & operator<<(R & (*pf)(P &))
    {
      stream << pf;
      return *this;
    }
    

    Be careful with this last one, because that will also accept regular functions pointers.

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