One of my “non-programmer” friends recently decided to make a C++ program to solve a complicated mechanical problem.
He wrote each function in a separate .cpp file, then included them all in the main source file, something like this:
main.cpp:
#include "function1.cpp"
#include "function2.cpp"
...
int main()
{
...
}
He then compiled the code, with a single gcc line:
g++ main.cpp // took about 2 seconds
Now, I know that this should work, but I’m not sure whether including .cpp files directly into the main program is a good idea. I have seen the following scheme several times, where all the function prototypes go into a header file with the extern keyword, like this:
funcs.h:
extern void function1(..);
extern void function2(..);
...
main.cpp:
...
#include "funcs.h"
...
& compiling with:
g++ -c function1.cpp
g++ -c function2.cpp
...
g++ -c main.cpp
g++ -o final main.o function1.o function2.o ...
I think that this scheme is better (with a makefile, ofcourse). What reasons can I give my friend to convince him so?
The main reason people compile object by object is to save time. High-level localised code changes often only require compilation of one object and a relink, which can be faster. (Compiling too many objects that draw in heaps of headers, or redundantly instantiate the same templates, may actually be slower when a change in common code triggers a fuller recompilation).
If the project is so small that it can be compiled in 2 seconds, then there’s not much actual benefit to the traditional approach, though doing what’s expected can save developer time – like yours and ours on here :-). Balancing that, maintaining a makefile takes time too, though you may well end up doing that anyway in order to conveniently capture include directories, libraries, compiler switches etc.
Actual implications to written/generated code:
BTW – in C++ your headers can declare functions without explicitly using the
externkeyword, and it’s normal to do so.