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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T05:54:11+00:00 2026-05-12T05:54:11+00:00

One of the thing that has been confusing for me while learning C++ (and

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One of the thing that has been confusing for me while learning C++ (and Direct3D, but that some time ago) is when you should use a pointer member in a class. For example, I can use a non-pointer declaration:

private:
    SomeClass instance_;

Or I could use a pointer declaration

private:
   Someclass * instance_

And then use new() on it in the constructor.

I understand that if SomeClass could be derived from another class, a COM object or is an ABC then it should be a pointer. Are there any other guidelines that I should be aware of?

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  1. Editorial Team
    Editorial Team
    2026-05-12T05:54:11+00:00Added an answer on May 12, 2026 at 5:54 am

    A pointer has following advantages:

    a) You can do a lazy initialization, that means to init / create the object only short before the first real usage.

    b) The design: if you use pointers for members of an external class type, you can place a forward declaration above your class and thus don’t need to include the headers of that types in your header – instead of that you include the third party headers in your .cpp – that has the advantage to reduce the compile time and prevents side effects by including too many other headers.

    class ExtCamera;  // forward declaration to external class type in "ExtCamera.h"
    
    class MyCamera {
    public: 
      MyCamera() : m_pCamera(0) { }
    
      void init(const ExtCamera &cam);
    
    private:
       ExtCamera  *m_pCamera;   // do not use it in inline code inside header!
    };
    

    c) A pointer can be deleted anytime – so you have more control about the livetime and can re-create an object – for example in case of a failure.

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