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Editorial Team
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Editorial Team
Asked: May 11, 20262026-05-11T21:27:56+00:00 2026-05-11T21:27:56+00:00

Optimizing a game we’re developing, we’re running into the phase where every CPU cycle

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Optimizing a game we’re developing, we’re running into the phase where every CPU cycle won counts. We using radians for position calculations of objects circling around other objects and I want to cut the needless accuracy in my lookup tables. For that, we make heavy use of a predefined Pi. How accurate should this Pi be?

So, my question is:

  • How accurate is accurate enough?
  • Or even better, how to determine the needed accuracy?
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  1. Editorial Team
    Editorial Team
    2026-05-11T21:27:56+00:00Added an answer on May 11, 2026 at 9:27 pm

    You might as well just make it as accurate as whatever floating-point representation you can store is. It won’t take longer to perform calculations using a more accurate floating-point number of the same type.

    Accuracy is generally measured as number of significant digits; you’ll need to decide for yourself how many digits of accuracy you’re interested in. If you use a less accurate value for pi, that value’s inaccuracy will propagate to the other calculations it’s in.

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