Or should one first look at the drivers involved (e.g. OpenGL drivers in a game) or the X server, or a kernel bug?
The example case is simple, two threads may be writing the same variable at the same time. Can that trigger such a massive lock up?
Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.
Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.
Lost your password? Please enter your email address. You will receive a link and will create a new password via email.
Please briefly explain why you feel this question should be reported.
Please briefly explain why you feel this answer should be reported.
Please briefly explain why you feel this user should be reported.
Of a decent operating system, definitely not. Any threading issues should be isolated to the current process only.
Assuming that process itself isn’t inherently dangerous (elevated privileges, kernel mode code and so forth), it should not be able to bring the OS itself down.