Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 918067
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 15, 20262026-05-15T18:18:39+00:00 2026-05-15T18:18:39+00:00

Our Windows C++ Ogre-based game is nearing completion. Before we publicly release it, we

  • 0

Our Windows C++ Ogre-based game is nearing completion. Before we publicly release it, we have to solve this matter :

Ogre crashes on many test-computers if they are not updated to the latest Dx9.0c version. All these computers already had 9.0c installed, but that must have been an older OS-pre-installed sub-version, hence the crash..?

The 1st questions is : how can I ensure that a user has the correct 9.0c version so that the game doesn’t crash on the user’s face, but instead show a message like “Go get the latest 9.0c version from there….”?

The 2nd question is : is there a standard, automated method to update the user’s computer to the latest 9.0c version during the game’s installation? That would be the best solution.

Many many thanks in advance,

Bill

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-15T18:18:39+00:00Added an answer on May 15, 2026 at 6:18 pm

    The 1st questions is : how can I ensure that a user has the correct 9.0c version so that the game doesn’t crash on the user’s face, but instead show a message like “Go get the latest 9.0c version from there….”?

    The best idea is to update/install DirectX silently from Game Installer. Along with other required system components like PhysX, vcredist, etc. Silently, without asking “do you want to install DirectX” (user may not know if he needs DirectX, and if it is already installed, nothing will happen).
    See DirectX Installation for Game Developers. Also, I’d recommend to see “Instalation and Maintenance of Games”

    This is because (I believe that) when you’re making games, you should assume that computer user is total idiot. I.e. if you give instructions, expect that user will screw up, damage the system and blame you for it. Compared to that silent DirectX install is almost fool-proof. Also, it is much more convenient – user won’t have to hunt for DirectX download, and will be able to play immediately after installation.

    The 2nd question is : is there a standard, automated method to update the user’s computer to the latest 9.0c version during the game’s installation? That would be the best solution.

    AFAIK, DXSDK includes DirectX redistributable, and AFAIK you’re supposed to include those redistributables with your product.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

We will write WCF service for our windows mobile client. Although we have the
Our Windows file server has an archive service installed that stubs files that have
This is trouble shooting question. Our application's development environment is VS2005 C/C++, VB6 based
Our Windows Forms application by default saves data files in a user's 'My Documents'
Our windows deliverable has different sets of config files and binary assets for different
We recently switched our Windows software packages from RPM (cygwin) to MSI (wix). Having
Our 404 error logs show a lot of /SysVol http requests on our Windows
I want to use modal pop-up windows in our web app in Ruby on
Our project is running on Windows CE 6.0 and is written in C++ .
Our application is written in C++ and used on Windows XP. On some client

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.