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Home/ Questions/Q 5955843
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Editorial Team
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Editorial Team
Asked: May 22, 20262026-05-22T18:10:17+00:00 2026-05-22T18:10:17+00:00

Out of convenience often when I have a method where I need to reuse

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Out of convenience often when I have a method where I need
to reuse the same local variable for different purposes I tend do something like this:

NSMutableArray *mutArray = [NSMutableArray arrayWithObjects: @"one", @"two", nil];
[self fooWithArray:mutArray];

mutArray = [NSMutableArray arrayWithObjects: @"three", @"four", nil];
[self barWithArray:mutArray];

//and

MyClass *myClass = [[MyClass alloc]initWithString:@"one"];
self.oneClass = myClass;
[myClass release];

myClass = [[MyClass alloc]initWithString:@"two"];
self.twoClass = myClass;
[myClass release];

Memory-wise, is this the right thing to do ?
Is this code prone to memory leaks ?

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  1. Editorial Team
    Editorial Team
    2026-05-22T18:10:18+00:00Added an answer on May 22, 2026 at 6:10 pm

    You don’t have to assign objects to variables before using them. The only reason I can see for doing that would be verbosity, but it’s not required.

    You could get away with:

    [self fooWithArray:[NSMutableArray arrayWithObjects: @"one", @"two", nil]];
    [self barWithArray:[NSMutableArray arrayWithObjects: @"three", @"four", nil]];
    
    //and
    
    self.oneClass = [[[MyClass alloc]initWithString:@"one"] autorelease];
    self.twoClass = [[[MyClass alloc]initWithString:@"two"] autorelease];
    
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