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Home/ Questions/Q 3961812
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Editorial Team
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Editorial Team
Asked: May 20, 20262026-05-20T03:01:17+00:00 2026-05-20T03:01:17+00:00

@Override protected void onDraw(Canvas canvas) { if (mBitmap != null) { canvas.drawColor(0xFFAAAAAA); canvas.drawBitmap(background,0,0,mBitmapPaint); if(isRelevant){

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@Override protected void onDraw(Canvas canvas) {

        if (mBitmap != null) {

            canvas.drawColor(0xFFAAAAAA);

            canvas.drawBitmap(background,0,0,mBitmapPaint);

            if(isRelevant){
                canvas.drawBitmap(mBitmapLast, 0,0, mBitmapLastPaint);
            }

            canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);
                canvas.drawPath(mPath, mPaint);
        }
    }

I’ve tried switching around the lines

canvas.drawColor(0xFFAAAAAA);
                canvas.drawBitmap(background,0,0,mBitmapPaint);

and when canvas.drawColor(0xFFAAAAAA); is second, my paths will show up when I draw them on the screen. Is there a way to make the background (bitmap) show underneath the canvas paths?

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  1. Editorial Team
    Editorial Team
    2026-05-20T03:01:18+00:00Added an answer on May 20, 2026 at 3:01 am

    Try setting the Xfermode in your Path’s paint:

    mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_OVER));  // or DST_OVER
    

    and see PorterDuff.Mode explained.

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