Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6359595
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 24, 20262026-05-24T23:32:21+00:00 2026-05-24T23:32:21+00:00

@Override public boolean onTouchEvent(MotionEvent event) { if (System.currentTimeMillis() – lastClick > 300) { lastClick

  • 0
 @Override

   public boolean onTouchEvent(MotionEvent event) 
        {

         if (System.currentTimeMillis() - lastClick > 300) 
               {

                lastClick = System.currentTimeMillis();

                synchronized (getHolder()) {

                    for (int i = sprites.size() - 1; i >= 0; i--) <-------why in reverse?
                        { 

                        Sprite sprite = sprites.get(i); 

                        if (sprite.isCollition(event.getX(), event.getY())) 
                              { 

                              sprites.remove(sprite); 

                              break; 

                        } 

                    } 

                }

But when i iterate from lastone to firstone i.e in reverse order it gives the result.why ..? Need help

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-24T23:32:22+00:00Added an answer on May 24, 2026 at 11:32 pm

    It’s because you are removing the sprites while inside the for loop. When you alter the number of objects in the loop when moving forward, you stuff up the iteration. When you remove the current element, all elements found in the list after this element (and still to be enumerated through) are now shifted down an index, i.e. the element that was at index i+1 is now at index i.

    If you are removing from the loop you are iterating through, the correct way is to iterate in reverse, like you have found out. That way when you remove the current element, all other elements to still be enumerated through are still at the same index.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have a: @Override public boolean onTouchEvent(MotionEvent event) { synchronized (event) { try {
I'm using: @Override public boolean onTouchEvent(MotionEvent event) { I'm using surfaceview. But when I
Im developing a 2d game rightnow. Im using: @Override public boolean onTouchEvent(MotionEvent event) {
In my TitleScreen activity, I have... @Override public boolean onTouchEvent(MotionEvent event) { Log.d(MyActivity, in
Is it possible to change this code: @Override public boolean onKeyDown(int keyCode, KeyEvent event)
I have TabActivity: public class timetable extends TabActivity { ... @Override public boolean onTouchEvent(MotionEvent
I have the following method: @Override public boolean myMethod() { // do stuff }
i have a menu that contains just one item. Button exit; @Override public boolean
This is MapOverlay: class MapOverlay extends com.google.android.maps.Overlay { @Override public boolean draw(Canvas canvas, MapView
I have below code which overrides equals() and hashcode() methods. public boolean equals(Object obj)

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.