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Home/ Questions/Q 698747
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T03:18:36+00:00 2026-05-14T03:18:36+00:00

Particularly for 2d games, and particularly silverlight/wpf games. If you think about it, you

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Particularly for 2d games, and particularly silverlight/wpf games.

If you think about it, you can divide a game object into its view (the graphic on the screen) and a view-model/model (the state, ai, and other data for the object). In silverlight, it seems common to make each object a user control, putting the model and view into a single object. I suppose the advantage of this is simplicity. But, perhaps it’s less clean or has some disadvantages in terms of the underlying “game engine”.

What are your thoughts on this matter? What are some advantages and disadvantages of using the MVVM pattern for game development? How about performance? All thoughts are welcome.

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  1. Editorial Team
    Editorial Team
    2026-05-14T03:18:37+00:00Added an answer on May 14, 2026 at 3:18 am

    In a word – great!

    In fact, Josh Smith just published a book on MVVM using a game as his explanatory app. Recommend you read Ward Bell’s excellent (and free) critique of Josh’s work first.

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