Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8189649
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 7, 20262026-06-07T03:21:04+00:00 2026-06-07T03:21:04+00:00

Per scene in Unity3D, I always require some base class implementing interfaces and functionality

  • 0

Per scene in Unity3D, I always require some base class implementing interfaces and functionality such as delegating events for changing scenes via Application.LoadLevel().

Typically I’ve attached these scripts to the Camera; however, I’m not sure this is a best practice especially when multiple cameras are present.

How is a base class for a scene specified?

When the scene is selected from the project no components may be added nor any option available in the inspector.

unity-project

unity-inspector

How would I subtype or attach a base class directly to the scene?

Likewise for an entire Unity3D project, is there any way to base class or subtype to enable code for a Unity application independent of scenes?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-07T03:21:06+00:00Added an answer on June 7, 2026 at 3:21 am

    Scripts must always be attached to Game Objects. Seeing as Game Objects can be parented you can group your cameras under one single parent and apply your scripts to that parent.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Per a client's request I have written a communication class that inherits from webclient.
I'm implementing my own template engine for expressjs in node.js and, per the documentation
In anime, does frame means number of scene per second? Each scene can consist
We're using POV-Ray to generate some 80 images per run, which we stitch together
Per a great answer from another question I have begun mounting global resources (css/js/images)
Per this question (see comments near the bottom), I was wondering if anyone knows
Per the documentation , String.Format will throw a FormatException if either (A) the format
Per the code below, I am getting the following message. I am fairly certain
As per [http://lessons.goxtk.com/09/][1] [1]: http://lessons.goxtk.com/09/ i need to use a .vtk file with 15,000
As per question says. Specifically i want the html.beginform() to have the runat=server attribute.

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.