Please can you help me with the following questions?
- How do I rotate (about the Z axis) a camera position around a Vector3 as pivot?
- How do I rotate (about the Z axis) a quad object positioned in front of that camera and make sure that the quad always faces the camera around the same Vector3 pivot?
The picture to explain it is below:

Please kindly answer, thank you
In addition to rotating the camera around that vector3 point, you can also use that as the target that the camera is looking at. Then you only need to transform the camera’s position around that point. It appears that the up vector for making the camera will always stay the same. You mention the Z axis but XNA is a Y-up system so from your image you would perform rotations about the Y axis.