Please consider the following code:
class Abase{};
class A1:public Abase{};
class A2:public A1{};
//etc
class Bbase{
public:
virtual void f(Abase* a);
virtual void f(A1* a);
virtual void f(A2* a);
};
class B1:public Bbase{
public:
void f(A1* a);
};
class B2:public Bbase{
public:
void f(A2* a);
};
int main(){
A1* a1=new A1();
A2* a2=new A2();
Bbase* b1=new B1();
Bbase* b2=new B2();
b1->f(a1); // calls B1::f(A1*), ok
b2->f(a2); // calls B2::f(A2*), ok
b2->f(a1); // calls Bbase::f(A1*), ok
b1->f(a2); // calls Bbase::f(A2*), no- want B1::f(A1*)!
}
I’m interested to know why C++ chooses to resolve the function call on the last line by upcasting the this pointer of the object to the base class, rather than upcasting the argument of f()? Is there any way that I can get the behaviour I want?
The choice of which version of
fto call is made by looking at the compile-time type of the parameter. The run-time type isn’t considered for this name resolution. Sinceb1is of typeBbase*, all ofBbase‘s members are considered; the one that takes anA2*is the best match, so that’s the one that gets called.