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Home/ Questions/Q 8301263
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Editorial Team
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Editorial Team
Asked: June 8, 20262026-06-08T16:52:28+00:00 2026-06-08T16:52:28+00:00

Please, have a look at those pieces of code: private SoundPool soundPool; private int

  • 0

Please, have a look at those pieces of code:

private SoundPool soundPool;
private int soundID;

soundPool = new SoundPool(10, AudioManager.STREAM_MUSIC, 0);
soundID = soundPool.load(this, R.raw.batimanbailedosenxutos, 1);

and when I press the button:

soundPool.play(soundID, volume, volume, 1, 0, 1f);

if I press this button twice in the same time, it plays the sound togheter, I want to stop the sound and play again if the user press the button while playing

I tryed puting an

soundPool.stop(soundID); 

before the soundPool.play but I don’t know why it only work for the 1 time the song is played, do you guys have any ideia why this works only for the 1 time? and how I can solve this? thanks

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  1. Editorial Team
    Editorial Team
    2026-06-08T16:52:30+00:00Added an answer on June 8, 2026 at 4:52 pm

    The method stop() takes the stream ID of a currently playing stream, not the sound ID you have loaded. So something like this:

    int streamId = soundPool.play(soundID, volume, volume, 1, 0, 1f);
    
    soudPool.stop(streamId);
    streamId = soundPool.play(soundID, volume, volume, 1, 0, 1f);
    

    Would stop the currently playing track and start another. A second option would be to limit the number of streams your SoundPool allows. If you instantiate your SoundPool with a maxStreams value of 1, then any currently playing sound will stop when you attempt to start another, which may implement your desired behavior more cleanly.

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