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Home/ Questions/Q 9224439
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Editorial Team
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Editorial Team
Asked: June 18, 20262026-06-18T04:19:16+00:00 2026-06-18T04:19:16+00:00

Please look at inheritance: interface IArray { virtual unsigned __int8* GetAddress() const = 0;

  • 0

Please look at inheritance:

interface IArray
{
   virtual unsigned __int8* GetAddress() const = 0;

   virtual unsigned int GetItemCount() const = 0;

   virtual unsigned int GetItemSize() const = 0;
};

template<class T>
class CustomArrayT : public IArray
{
public:

   virtual unsigned __int8* GetAddress() const;

   virtual unsigned int GetItemCount() const;

   virtual unsigned int GetItemSize() const;


   T& GetItem(unsigned int index);
};

interface IFloatArray : public CustomArrayT<float>
{
   virtual IFloatArray* GetCompressedData() const = 0;
};

class ShannonFloatArray : public IFloatArray
{
public:

   virtual IFloatArray* GetCompressedData() const;
};

class FourierFloatArray : public IFloatArray
{
public:

   virtual IFloatArray* GetCompressedData() const;
};

class MickyMouseFloatArray : public IFloatArray
{
public:

   virtual IFloatArray* GetCompressedData() const;
};

Main goal of the question is inheritance IFloatArray -> CustomArrayT: interface inherits some none abstract class. I do not want to support multiple inheritance. But I need all downtree classes has functionality of class CustomArrayT and implementing interface IFloatArray.

What pros and cons of such tree?

How could it be done by another way? Maybe some pattern?

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  1. Editorial Team
    Editorial Team
    2026-06-18T04:19:18+00:00Added an answer on June 18, 2026 at 4:19 am

    I would do it like this:

    template<class T>
    class IArray {
    public:
      virtual int size() const=0;
      virtual T map(int index) const=0;
    };
    

    All the pointers are just unnecessary.

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