Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 3318640
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 17, 20262026-05-17T22:43:49+00:00 2026-05-17T22:43:49+00:00

Please note that this question is about CGLayer (which you typically use to draw

  • 0

Please note that this question is about CGLayer (which you typically use to draw offscreen), it is not about CALayer.

In iOS, what’s the correct code to save a CGLayer as a PNG file? Thanks!

Again, that’s CGLayer, not CALayer.

Note that you CAN NOT use UIGraphicsGetImageFromCurrentImageContext.

(From the documentation, “You can call UIGraphicsGetImageFromCurrentImageContext only when a bitmap-based graphics context is the current graphics context.”)

Note that you CAN NOT use renderInContext:. renderInContext: is strictly for CALayers. CGLayers are totally different.

So, how can you actually convert a CGLayer to a PNG image? Or indeed, how to render a CGLayer in to a bitmap in some way (of course you can then easily save as an image).


Later … Ken has answered this difficult question. I will paste in a long example code that may help people. Thanks again Ken! Amazing!

-(void)drawingExperimentation
{
// this code uses the ASTOUNDING solution by KENNYTM -- Oct/Nov2010
//
// create a CGLayer for offscreen drawing
// note. for "yourContext", ideally it should be a context from your screen, ie the
// context you "normally get" in one of your drawRect routines associated with
// drawing to the screen normally.
// UIGraphicsGetCurrentContext() also normally works but you could have colorspace woes

// so create the CGLayer called notepad...

CGLayerRef notepad = CGLayerCreateWithContext(yourContext,CGSizeMake(1500,1500), NULL); 
CGContextRef notepadContext = CGLayerGetContext(notepad);

// you can for example write an image in to notepad
CGImageRef imageExamp = [[UIImage imageWithContentsOfFile:
    [[NSBundle mainBundle] pathForResource:@"smallTestImage" ofType:@"png"] ] CGImage];
CGContextDrawImage( notepadContext, CGRectMake(100,100, 50,50), imageExamp);

// setting the colorspace may or may not be relevant to you
CGContextSetFillColorSpace( notepadContext, CGColorSpaceCreateDeviceRGB() );

// you can draw to notepad as much as you like in the normal way
// don't forget to push it's context on and off your work space so you can draw to it

UIGraphicsPushContext(notepadContext);

// set the colors
CGContextSetRGBFillColor(notepadContext, 0.15,0.25,0.35, 0.45);
// draw rects
UIRectFill(CGRectMake(x,y,w,h));
// draw ovals, filled stroked or whatever you wish
UIBezierPath* d = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(x,y,w,h)];
[d fill];
// draw cubic and other curves
UIBezierPath *longPath;
longPath.lineWidth = 42;
longPath.lineCapStyle = kCGLineCapRound;
longPath.lineJoinStyle = kCGLineJoinRound;
[longPath moveToPoint:p];
[longPath addCurveToPoint:q controlPoint1:r controlPoint2:s];
[longPath addCurveToPoint:a controlPoint1:b controlPoint2:c];
[longPath addCurveToPoint:m controlPoint1:n controlPoint2:o];
[longPath closePath];
[longPath stroke];

UIGraphicsPopContext();

// so now you have a nice CGLayer.

// how to save it to a file?

// you can save it to a file using the amazing KENNY-TM-METHOD !!!

UIGraphicsBeginImageContext( CGLayerGetSize(notepad) );
CGContextRef rr = UIGraphicsGetCurrentContext();
CGContextDrawLayerAtPoint(rr, CGPointZero, notepad);
UIImage* ii = UIGraphicsGetImageFromCurrentImageContext();
NSData* pp = UIImagePNGRepresentation(ii);
[pp writeToFile:@"foo.png" atomically:YES];
UIGraphicsEndImageContext();

// you may prefer to look at it like this:

UIGraphicsBeginImageContext( CGLayerGetSize(notepad) );
CGContextDrawLayerAtPoint(UIGraphicsGetCurrentContext(), CGPointZero, notepad);
[UIImagePNGRepresentation(UIGraphicsGetImageFromCurrentImageContext()) writeToFile:@"foo.png" atomically:YES];
UIGraphicsEndImageContext();

// there are three clever steps in the KENNY-TM-METHOD:
// - start a new UIGraphics image context
// - CGContextDrawLayerAtPoint which can, in fact, draw a CGLayer
// - just use the usual UIImagePNGRepresentation to convert to a png

// done!  a miracle

// if you are testing on your mac-simulator, you'll find the file
// simply in the main drive directory
return;
}
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-17T22:43:49+00:00Added an answer on May 17, 2026 at 10:43 pm

    For iPhone OS, it should be possible to draw a CGLayer on a CGContext and then convert into a UIImage, which can then be encoded into PNG and saved.

    CGSize size = CGLayerGetSize(layer);
    UIGraphicsBeginImageContext(size);
    CGContextRef ctx = UIGraphicsGetCurrentContext();
    CGContextDrawLayerAtPoint(ctx, CGPointZero, layer);
    UIImage* image = UIGraphicsGetImageFromCurrentImageContext();
    NSData* pngData = UIImagePNGRepresentation(image);
    [pngData writeToFile:... atomically:YES];
    UIGraphicsEndImageContext();
    

    (not tested)

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Please note that this is asking a question about constructors, not about classes which
Please note that I already know of and understand the ABA problem . This
Please note - I am not looking for the right way to open/read a
Please read the whole question. I'm not looking for an approach to managing multi-lingual
This might seem like a pretty detailed question about Easymock, but I'm having a
Please note the Edit below for a lot more information, and a possible solution
Please note: In each step I describe below I'm logged in as the same
How do I print debug messages in the Google Chrome JavaScript Console? Please note
Please consider this example class: [Serializable] public class SomeClass { private DateTime _SomeDateTime; public
Continuing from this question , i am confused whether DISPID_VALUE on IDispatch::Invoke() for script

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.