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Home/ Questions/Q 8776691
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Editorial Team
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Editorial Team
Asked: June 13, 20262026-06-13T19:06:58+00:00 2026-06-13T19:06:58+00:00

Possible Duplicate: Bitmap too large to be uploaded into a texture I am taking

  • 0

Possible Duplicate:
“Bitmap too large to be uploaded into a texture”

I am taking a picture using the camera, then I am saving the picture on the sdcard, then using

Bitmap bm = BitmapFactory.decodeFile(path);

To get the bitmap, then

imageView.setImageBitmap(bm); to set it.

But when I put it into my view using

mFrameLayout.addView(imageView); no image is displayed and I get back Bitmap to large to be uploaded into texture

The bitmap is 1944 high, 2592 wide

Any thoughts?

I am using a tablet, 10.1 inches, acer iconia, a500, running ics.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-13T19:07:00+00:00Added an answer on June 13, 2026 at 7:07 pm

    try with this

    public static Bitmap decodeFile(File f,int WIDTH,int HIGHT){
            try {
                //Decode image size
                BitmapFactory.Options o = new BitmapFactory.Options();
                o.inJustDecodeBounds = true;
                BitmapFactory.decodeStream(new FileInputStream(f),null,o);
    
                //The new size we want to scale to
                final int REQUIRED_WIDTH=WIDTH;
                final int REQUIRED_HIGHT=HIGHT;
                //Find the correct scale value. It should be the power of 2.
                int scale=1;
                while(o.outWidth/scale/2>=REQUIRED_WIDTH && o.outHeight/scale/2>=REQUIRED_HIGHT)
                    scale*=2;
    
                //Decode with inSampleSize
                BitmapFactory.Options o2 = new BitmapFactory.Options();
                o2.inSampleSize=scale;
                return BitmapFactory.decodeStream(new FileInputStream(f), null, o2);
            }
                catch (FileNotFoundException e) {}
            return null;
        }
    

    this will scale bitmap as per width and height you pass

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