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Home/ Questions/Q 6796807
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T18:31:55+00:00 2026-05-26T18:31:55+00:00

Possible Duplicate: C# virtual static method Idea: public class Item { public Vector2 Position;

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Possible Duplicate:
C# virtual static method

Idea:

public class Item
{
      public Vector2 Position;
      virtual static Sprite mySprite;
      public void Draw() {Draw mySprite at Position}
}

public class Couch:Item
{
      override static Sprite mySprite=someCouchImage;
}
public class Table:Item
{
      override static Sprite mySprite=someTableImage;
}

Explanation
There are many Tables and Couches in the game world, each with their unique Positions.
Each Table has the same Sprite as the next Table.
It seems silly that when I have 100 Tables, there are 100 Sprites.

Question
Is there a way so that all Tables share the same Sprite without having 100 Sprites (while also being referencable in the Item class?)

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-26T18:31:56+00:00Added an answer on May 26, 2026 at 6:31 pm

    Obviously, C# doesn’t support this.
    Here’s a simple way to achieve something pretty close:

    public class Item
    {
          public Vector2 Position;
          static Sprite mySprite;
          protected virtual Sprite getMySprite() { return mySprite; } // Virtualize getting the sprite
          public void Draw() {Draw getMySprite() at Position}
    }
    
    public class Couch:Item
    {
          static Sprite mySprite=someCouchImage;
          override Sprite getMySprite() { return mySprite; } // Get the custom sprite
    }
    public class Table:Item
    {
          static Sprite mySprite=someTableImage;
          override Sprite getMySprite() { return mySprite; } // Get the custom sprite
    }
    
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