Possible Duplicate:
Debugging iOS/AIR content on the device
I’m porting my Air app to iPad. I compiled it with:
adt -package -target ipa-ad-hoc -storetype pkcs12 -keystore store.p12 -storepass ****** -provisioning-profile profile.mobileprovision app.ipa app.xml app.swf
App was deployed on device through iTunes. When I launch app on iPad I get a black screen. Looks like some exception is thrown or something like that. How can I see that exception? Or if to be more general, how do you guys debug iOS app on Windows?
As far as my knowledge goes there is no remote debugging with AIR and iOS possible. So you have to revert to creating a scrolling text field somewhere and show log/debug texts there.Edit: See Debugging iOS/AIR content on the device.
Edit2: Short tutorial video on debugging on iOS via Flash Prof CS5.5: http://www.youtube.com/watch?v=DanNBN89uhs
You can use the uncaughtErrorEvents property (found in your main documents loaderInfo property) to catch any unhandled error and show it also in the text field (see http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/display/LoaderInfo.html#uncaughtErrorEvents)
There is also the possibility to define compiler constants to enclose debug log statements within actionscript so you can easily turn them on and off.
I normally also test first the application on my windows before creating an iPad version of it.
Final tip: remember that only your main swf can contain actionscript.
Edit:
Here is a example, try to add this code before any other actionscript is executed: