Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 9090721
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 16, 20262026-06-16T22:26:29+00:00 2026-06-16T22:26:29+00:00

Possible Duplicate: error: expected class-name before ‘{’ token I’ve got one main super-class GameObject

  • 0

Possible Duplicate:
error: expected class-name before ‘{’ token

I’ve got one main super-class GameObject and derived class GuiBitMapFont. It always throws expected class-name error. But if I will add forward derivation in GuiBitMapFont class GameObject; it throws invalid use of incomplete type ‘class GameObject’ and forward declaration of ‘class GameObject’.

EDIT
Yes there was #include GuiBitMapFont in GameObject file. But that was my mistake while writing this question. Compiler still throws those two errors.

#ifndef GAMEOBJECT_H
#define GAMEOBJECT_H

#include <string>
#include "Texture.h"

class GameObject {
private:
    int x;
    int y;
    int width;
    int height;
public:
    GameObject();
    GameObject(int x, int y, int width, int height);
    GameObject(const GameObject& orig);
    virtual ~GameObject();

    virtual void draw();
    virtual void update();

    //ignore those, i need to rewrite it....
    void setX(int x);
    void setY(int y);
    void setWidth(int width);
    void setHeight(int height);
    int getX() const;
    int getY() const;
    int getWidth() const;
    int getHeight() const;
};

#endif  /* GAMEOBJECT_H */

and derived

#ifndef GUIBITMAPTEXT_H
#define GUIBITMAPTEXT_H

#include <string>
#include "SDL.h"
#include "GameObject.h"
#include "BMF.h"

class GuiBitMapText : public GameObject { //error: expected class-name before '{' token
private:
    std::string text;
    BMF *font;

    //SDL_Surface *surf;
    SDL_Texture *texture;
public:
    GuiBitMapText(int x, int y, std::string text, BMF *font);
    GuiBitMapText(const GuiBitMapText& orig);
    virtual ~GuiBitMapText();

    virtual void draw();
    virtual void update();
};

#endif  /* GUIBITMAPTEXT_H */
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-16T22:26:30+00:00Added an answer on June 16, 2026 at 10:26 pm

    You have a circular include. Remove this line from GameObject.h:

    #include "GuiBitMapText.h"
    

    You don’t use this class in GameObject.h, so there is no need for the include to even be there. There are cases where you have to forward-declare classes when dealing with types whose definitions reference each other, but since GameObject does not make any reference to GuiBitMapText, there is no reason you should need to forward-declare in this instance.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Possible Duplicate: c++ compiling error: expected constructor, destructor, or type conversion before ‘=’ token
Possible Duplicate: Confusing Template error I have a templated class with a templated method.
Possible Duplicate: Error calling template method in templated-base-class The following code compiles with MSVC10
Possible Duplicate: Haskell Error: Couldn't match expected type Integer&#39; against inferred type Int' How
Possible Duplicate: error C2248: ‘std::basic_ios<_Elem,_Traits>::basic_ios’ : cannot access private member declared in class ‘std::basic_ios<_Elem,_Traits>’
Possible Duplicate: Error loading Active Record gem with sinatra app using RVM I have
Possible Duplicate: Make error: missing separator I am so stressed out by this silly
Possible Duplicate: getElementById.contentDocument error in IE listed below is my javascript code. What it
Possible Duplicate: Why is it an error to use an empty set of brackets
Possible Duplicate: Foursquare API for venue user image error I first noticed this problem

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.