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Home/ Questions/Q 8926071
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Editorial Team
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Editorial Team
Asked: June 15, 20262026-06-15T07:52:33+00:00 2026-06-15T07:52:33+00:00

Possible Duplicate: How often should I call srand() in a C++ application? I am

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Possible Duplicate:
How often should I call srand() in a C++ application?

I am trying to implement rolling multiple dice but with my code, even if i create 2+ dice, they always seem to roll the same number. Here’s my code:

Dice::Dice() {}

void Dice::roll() 
{
srand(time(0));
setFaceValue((rand() % MAX_FACE_VALUE + 1));
}

int Dice::getFaceValue()
{
return currentFaceValue;
}

void Dice::setFaceValue(int value) 
{
currentFaceValue = value;
}

If I program this into my driver, i get the same number 3 times.

int main()
{
Dice d1, d2, d3;
d1.roll();
cout << d1.getFaceValue() << endl;

d2.roll();
cout << d2.getFaceValue() << endl;

d3.roll();
cout << d3.getFaceValue() << endl;
}
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  1. Editorial Team
    Editorial Team
    2026-06-15T07:52:35+00:00Added an answer on June 15, 2026 at 7:52 am

    I suspect your ‘seed’-ing the RNG uses a time scale that changes slower than how soon your objects b1 – b3 are created; i.e. your time(0) call doesn’t change as fast as b1 – b3 are created and call their roll() method.

    You can either use, 3 different seed times in the beginning, at object creation time, ensuring a different RNG or use a functions of 1 RNG to make 1-to-1 valued mappings for extracting more RNG numbers.

    So in one word go-slow! Adding sleep() calls between the invocations could change things.

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