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Home/ Questions/Q 8694377
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Editorial Team
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Editorial Team
Asked: June 13, 20262026-06-13T00:46:23+00:00 2026-06-13T00:46:23+00:00

Possible Duplicate: How to get pixel data from a UIImage (Cocoa Touch) or CGImage

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Possible Duplicate:
How to get pixel data from a UIImage (Cocoa Touch) or CGImage (Core Graphics)?

Let’s say I have a UIImage that I would like to get the rgb matrix of, in order to do some processing on it, not to change it, just get the UIImage data so i can use my C algorithms on it.
As you probably know, all the math is done on the image rgb matrixes.

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  1. Editorial Team
    Editorial Team
    2026-06-13T00:46:25+00:00Added an answer on June 13, 2026 at 12:46 am

    The basic procedure is to create a bitmap context with CGBitmapContextCreate, then draw your image into that context and get the internal data with CGBitmapContextGetData. Here’s an example:

    UIImage *image = [UIImage imageNamed:@"MyImage.png"];
    
    //Create the bitmap context:
    CGImageRef cgImage = [image CGImage];
    size_t width = CGImageGetWidth(cgImage);
    size_t height = CGImageGetHeight(cgImage);
    size_t bitsPerComponent = 8;
    size_t bytesPerRow = width * 4;
    CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); 
    CGContextRef context = CGBitmapContextCreate(NULL, width, height, bitsPerComponent, bytesPerRow, colorSpace, kCGImageAlphaPremultipliedLast);
    //Draw your image into the context:
    CGContextDrawImage(context, CGRectMake(0, 0, width, height), cgImage);
    //Get the raw image data:
    unsigned char *data = CGBitmapContextGetData(context);
    
    //Example how to access pixel values:
    size_t x = 0;
    size_t y = 0;
    size_t i = y * bytesPerRow + x * 4;
    unsigned char redValue = data[i];
    unsigned char greenValue = data[i + 1];
    unsigned char blueValue = data[i + 2];
    unsigned char alphaValue = data[i + 3];
    NSLog(@"RGBA at (%i, %i): %i, %i, %i, %i", x, y, redValue, greenValue, blueValue, alphaValue);
    
    //Clean up:
    CGColorSpaceRelease(colorSpace);
    CGContextRelease(context);
    //At this point, your data pointer becomes invalid, you would have to allocate
    //your own buffer instead of passing NULL to avoid this.
    
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