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Home/ Questions/Q 8078311
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Editorial Team
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Editorial Team
Asked: June 5, 20262026-06-05T15:45:12+00:00 2026-06-05T15:45:12+00:00

Possible Duplicate: How to Use setTimeout in a for…loop calling setTimeout with a for

  • 0

Possible Duplicate:
How to Use setTimeout in a for…loop
calling setTimeout with a for loop

For me, setTimeout function doesn’t work inside for loop. It executes after all for loop statements are executed.

I am facing with this scope issue in case of setTimeout function in javascript.

Here’s my code snippet ..

 ... moves[] is an array ..

 for(i=0;i<noOfMoves;i++) {

        playerName = moves[i].playerName;
        timeDiff = moves[i].timeDiff;
        console.log("Inside for loop"+ playerName);

        setTimeout(function(){
             console.log("Inside set time out :"+playerName);
        },timeDiff);
 ....
 ....
}

But it awkwardly prints out the following output …

 Inside for loopplayer1
 Inside for loopplayer2
 Inside for loopplayer3
 Inside for loopplayer4
 .... (noOfMoeves times .. )
 Inside set time outplayer1
 Inside set time outplayer1
 Inside set time outplayer1
 Inside set time outplayer1

EDIT :

I am wanting o/p of following way

I am expecting the code to go line by line .. printing “Inside for loop” console log first, then wait for “timeDiff” period and then print the “Inside settimeout” function console log .. how can i do that ? –

 Inside for loopplayer1
 Inside set time outplayer1 // (after waiting for timeDiff time)
 Inside for loopplayer2
 Inside set time outplayer2  // (after waiting for timeDiff time)
 ......
 ......

Also, playerName variable is getting same value in each settimeout console log statement ?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-05T15:45:14+00:00Added an answer on June 5, 2026 at 3:45 pm

    It’s because of closures. Change your code like this:

    for(i=0;i<noOfMoves;i++) {
        playerName = moves[i].playerName;
        console.log("Inside for loop"+ playerName);
        (function(name) {
            setTimeout(function(){
                 console.log("Inside set time out :"+name);
            },timeDiff);
        })(playerName);
    }
    

    You can know more about closures here.

    Updated code:

    var moves = [
        {playerName: '1'},
        {playerName: '2'},
        {playerName: '3'},
        {playerName: '4'}
    ];
    var timeDiff = 1000;
    var currentMove = 0;
    
    var processNextMove = function() {
        var move = moves[currentMove];
        console.log('Inside for loop: ' + move.playerName);
        currentMove++;
        window.setTimeout(function() {
            console.log('Inside set time out: ' + move.playerName);
            if(currentMove != moves.length) {
                processNextMove(); 
            }
        }, timeDiff);
    };
    
    processNextMove();
    
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