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Home/ Questions/Q 6747983
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T12:30:40+00:00 2026-05-26T12:30:40+00:00

Possible Duplicate: How would i change the width of the snake in my “snake

  • 0

Possible Duplicate:
How would i change the width of the snake in my “snake game”?

Im using python and pygame:
How can i change the width of the “worm” in my game? So far the snake is only 1 pixel wide how can i change the width to be 3 or 4 pixels wide?

class Worm:
    def __init__(self, surface):
        self.surface = surface
        self.x = surface.get_width()/2
        self.y = surface.get_height()/2
        self.length = 5
        self.grow_to = 50
        self.vx = 0
        self.vy = -1
        self.body = []
        self.crashed = False
        self.color = (255, 255, 0)




    def move(self):
        """Move the worm"""
        self.x += self.vx
        self.y += self.vy

        if (self.x, self.y) in self.body:
            self.crashed = True

        self.body.insert(0, (self.x, self.y))

        if (self.grow_to > self.length):
            self.length += 1

        if len(self.body) > self.length:
            self.body.pop()

    def draw(self):
       for x, y in self.body:
           self.surface.set_at((x, y), self.color)

    def position (self):
        return self.x, self.y

    def eat(self):
        self.grow_to += 25

NEW CODE____________________________ But this causes the snake to grow continuesly

class Worm:
    def __init__(self, surface):
        self.surface = surface
        self.x = surface.get_width()/2
        self.y = surface.get_height()/2
        self.length = 5
        self.grow_to = 50
        self.vx = 0
        self.vy = -1
        self.body = []
        self.crashed = False
        self.color = (255, 255, 0)

    def move(self):
        """Move the worm"""
        self.x += self.vx
        self.y += self.vy

        if (self.x, self.y) in self.body:
            self.crashed = True

        self.body.insert(0, (self.x, self.y))
        self.body.insert(0, (self.x, self.y+1))
        self.body.insert(0, (self.x, self.y-1))
        self.body.insert(0, (self.x+1, self.y))
        self.body.insert(0, (self.x-1, self.y))

        if (self.grow_to > self.length):
            self.length += 1

        if len(self.body) > self.length:
            self.body.pop()

    def draw(self):
       for x, y in self.body:
           self.surface.set_at((x, y), self.color)
       for x, y in self.body:
           self.surface.set_at((x, y), self.color)

    def position (self):
        return self.x, self.y
        return self.x, self.y+1
        return self.x, self.y-1
        return self.x+1, self.y
        return self.x-1, self.y

    def eat(self):
        self.grow_to += 25
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-26T12:30:40+00:00Added an answer on May 26, 2026 at 12:30 pm

    Grow it thicker with

     self.body.insert(0, (self.x, self.y))
     self.body.insert(0, (self.x, self.y+1))
     self.body.insert(0, (self.x, self.y-1))
     self.body.insert(0, (self.x+1, self.y))
     self.body.insert(0, (self.x-1, self.y))
       ...   # corner cases if they are important
    

    draw() will automatically take in the new pixels in body. Nice game, I hacked it on Nokia PyS60 some time ago.

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